Legends (LEG) Booster Box ~ Magic the Gathering
Legends (LEG) Booster Box ~ Magic the Gathering
$25,000.00 USD

Legends (LEG) Booster Box ~ Magic the Gathering

$ 25,000.00

Factory Sealed
Contains 36 packs
15 cards per pack

In stock
Quantity
- +
Product description

Due to the HIGH VALUE of this listing we Require and will only accept Bank Wire, Cashiers Check or Check for payment. Exceptions made on a case by case basis.

 

Legends is the seventh Magic: The Gathering set and the third expansion set, released in June 1994. It is not part of any block. The expansion symbol for Legends is the capital of a column, meant to evoke a time of legends.

Legends was the first expansion set to be sold in booster packs of 15 cards (previous expansions had been sold in packs of 8). Cards were available from mid-June 1994 through late June 1994. The print run was announced by Wizards of the Coast at 35 million cards. Each booster pack had the same simple Magic design on it; each pack included a rules card, which explained all the abilities and card types introduced in the set, and also included a few rule clarifications. Even though it was a 310-card set, Legends did not contain basic land and was not considered a "stand-alone" expansion. Hence, there were no Legends starter decks.

Themes and mechanics

  • Legends — Unique creatures that represent important characters in a set's story. The original type line "Summon Legend" was later changed to Legendary Creature, and they were given creature types
  • Legendary lands — Unique lands which represent important places in a set's story.
  • The "Legend rule" - Under the original "legend rule", if a legend or legendary land was on the battlefield, no player could cast the same legend or play the same land, respectively. Under current rules, if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners’ graveyards.
  • Multicolored cards — Cards which require more than one color to play.
  • Enchant World cards (now World Enchantments) — Enchantments which change the playing environment for all players. When an Enchant World comes into play, all other Enchant World cards in play are destroyed.

and the mechanics:

  • Bands with other — A variant on the banding mechanic.
  • Poison counters — Pit Scorpion (Legends) and snake tokens created with Serpent Generator (Legends) give players a poison counter in addition to dealing combat damage. A player with 10 or more poison counters loses the game. This unnamed mechanic was the precursor to the poisonous, infect and toxic mechanics.
  • Rampage — Creatures with rampage get bigger when blocked by two or more creatures.

Notable cards

  • Chain Lightning, though almost always inferior to Lightning Bolt, is still well above the curve in direct damage spells, and is a staple inclusion in any burn decks allowed to use it.
  • Chains of Mephistopheles has a very unique effect in punishing players for using card draw effects.
  • Eureka is a powerful spell that has been a favorite of many players for years.
  • Land Tax, a card designed to give opponents a disincentive against destroying lands, is a powerful card-drawing and shuffling engine.
  • Mana Drain is the most powerful hard counter ever printed without an alternative cost, and became strictly better than Counterspell once the mana burn was eliminated in the Magic 2010 rule changes. Mana Drain was reprinted in the Iconic Masters set of November 17, 2017. This was possible because it wouldn't appear in the standard environment.
  • Mirror Universe was a powerful finisher until the rules changes of Sixth Edition.
  • Moat was the primary creature defense card for The Deck (one of the first-ever tournament-level decks) and is still one of the most effective attack prevention cards ever made.
  • Nether Void is a powerful tool for "stalling" the game.
  • Reset has recently gained popularity as a mana-production engine in High Tide decks using only lands and instants.
  • The Abyss is a powerful anti-creature enchantment that punishes creature-based strategies.
  • The Tabernacle at Pendrell Vale was once on the Restricted List. It has now begun to find new life in a variety of control decks in the Legacy format.
  • Underworld Dreams was a powerful enchantment that punished an opponent for drawing cards, something an opponent fundamentally wants to do. It has been reprinted in several sets starting with Eighth Edition, and has since proven itself not to be as powerful as it once was.
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